Promise Land Art Festival – Peter Han Dynamic process

This is really neat, this art event The Promised Land Art Festival has a few lectures free online.

I enjoyed the lecture by Peter Han on his sketching process that can be applied to Product Design or illustration for problem solving.

I like how he broke down what Drawing is which is intent awareness, simplicity and expressing it.

“See with intent and awareness. Visualize through simplicity. Express without effort.”

– echo from Norman Schureman

Check out the Facebook page for more photos.

https://m.facebook.com/PromisedLandArtFestival/?ref=page_internal&mt_nav=1

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Patlabor

Recently watched a short mini documentary about Patlabor

Some takeaways

  • Headgear the team that created patlabor owns the IP.

They maded the world and characters and managed to make different media for it. This allowed them to do what they want and create different types of media such as comics and live action (Though it did not do so well).

Patlabor Reboot

Recently there is an attempt to make a remake of the franchise to re-introduce patlabor to a new generation of audience.

If you own your own IP you can re-introduce it to a new generation.

http://animatorexpo.com/patlabor-reboot/

http://www.animenewsnetwork.com/news/2016-11-23/animator-expo-site-streams-mobile-police-patlabor-reboot-short-anime/.109102

 

Atlus Project RE Fantasy

Just discovered Atlus is making a foray into fantasy RPG I like that they want to approach it not taking a template from D&D and Record of Lodess War.

I think having the team from persona 5 may infuse something new rather than the standard fantasy RPG game tropes we see currently now.

There is some cool art on the site http://rpg.jp/

Drawing of lineart of the game character.

Links

http://gematsu.com/2016/12/atlus-project-re-fantasy-concept-video-artwork-studio-zero-official-website-opened

http://gematsu.com/2016/12/first-details-atlus-new-fantasy-rpg-project-re-fantasy

http://personacentral.com/first-project-re-fantasy-feature-high-res-famitsu-scans/

Freddie Wong Filmmaking VFX and rocket jump 

rocketjump

Loved this interview podcast interview with Freddie Wong with Allan McKay.

The Allan McKay Podcast: 092 – Interview with Director Freddie Wong

Listen Here:

https://overcast.fm/+Du0CZW24s

http://www.allanmckay.com/92/

Embed from Getty Images

 

Some things I took away:
If you are doing film cinematographer it’s not enough, you have to learn to color correct and know the post production tools.

Don’t hold on to much to your content Hollywood thinks content is King and Trcb Olatforms do. It is somewhere in the middle.

Having too many tools maybe detrimental to your creative process as it may create in decision. Freddie Wong recount how he was inspired by Myst and their ability back then to make green scree video on modest hardware. Sometimes the limitations makes the video/art more creative.

Allan: And for people who are just starting out…

Freddie: Stop playing video games! I hate to say it. I think filmmaking benefits from life experience. Try and look at art, look at paintings. I was in Amsterdam and went to a Van Gogh museum. The use of color and contrast was mind blowing. Appreciate all forms of art. Filmmaking is a combination of the visual, sound, performance — it’s all the arts in one. You make better movies by having an appreciation for everything under the sun.

[-06:44] Allan: What would be the critical mistakes some people make when they’re starting out?

Freddie: I think it’s really easy when you’re starting out to thumb your nose at populist filmmaking. To me, filmmaking is a populist medium. A bad movie will teach you as much as good movie. I think Spielberg is the best director we have. Anytime you have an impulse to discount someone, you do so at your own creative peril. You shouldn’t ignore Michael Bay and what he is doing differently. Watch everything without judgement. The moment you judge, stop yourself. It’s so easy to feel superior. Even if they don’t know what they’re doing, they [still] have something you could study and think about.