Leaving Medium 

Blog

Ok not leaving medium entirely, but getting back to posting here on this blog for a while. I did not feel so good about Medium around early 2017 when Medium had to layoff its design team, as they look for a new business model for their platform.

There has been a change to a subscriber model to let users have the best writing content on the platform. While good it’s bad that only a select few will get the exposure, leaving those niche content types to be less known. No good or bad here, but medium is shaping up to be a platform for a certain type of audience, mainly startups and entrepreneurs and productivity hackers.

There has been articles written, about whether you should blog on the Medium Platform. Its entirely up to the content creators whether they want to cead control to a algorithm, though I love the writing tools over there and the built in audience. There is also no API to allow bots to spam the comments sections.

I decided to take a step back after seeing Filmschool Rejects left medium. I feel that I rather spend time building up content for my own domain and use medium as a distribution channel. I think a text only strategy is not good enough in this day and age, where the attention online is going more visual thanks to videos.

But overall if you are starting out blogging medium is a good place to start and keep a blog without all the hassles.

Some things Like about medium

  • Built in Audience
  • Good writing tools to help you format your article.
  • No API (No automatic posting or liking)

Lessons Learnt.

  • Get your own platform (You do not have to be a host server yourself)
  • You have better control on your platform like wordpress.com or squarespace.

Going forward I am thinking to try making more visual media rather than blogging. But medium has certainly help me to practice writing and getting work out there.

P.S One thing I found interesting is now WordPress.com can import medium posts.

Related Links

https://www.poynter.org/2017/after-being-wooed-by-medium-some-publishers-are-beginning-to-leave/459998/

http://www.niemanlab.org/2017/01/medium-lays-off-dozens-as-it-tries-to-find-a-publishing-business-model-that-may-not-actually-exist-yet/

https://copyhackers.com/2016/02/publish-on-medium/

https://www.squarespace.com/press/2013/8/5/medium-and-being-your-own-platform

5 Best Art of books from Jake Parker

via (8) The 5 Best “Art Of” Books – YouTube

A great review of books to gather from Jake Parker.
The Art of Pixar: http://amzn.to/2rnICMo
The Art of Masters of the Universe: http://amzn.to/2ti95HC
The Art of the Croods: http://amzn.to/2sxVWgD
The Art of Zootopia: http://amzn.to/2rXpTG1
The Art of District 9: http://amzn.to/2sYAxuz

John Romero – NoClip

I discovered a new games channel called NoClip it seems to be one of the better gaming channels documenting and interviewing creators. The creator formerly from Gamespot, talked about how game journalism shows was cheap and tacky, plus the ad model is crashing causing bias towards the media created. His reason to make it is here, he wants something different from the usual Big Media Journalism

It takes a really long time to get Good. John took 8 Years of learning how to program before getting hired at Origin.

He started really young and kept going.

Other great talk from GDC about ID Software history.

https://github.com/anttiviljami/romero-programming-principles

 

 

A Lesson Storytelling in Animated Features – Aaron Blaise industry talk

I love this guy. Aaron Blaise talks about his history in Animation the animation process and an unfinished project The Legend of Tembo.

My Notes:

Story is central to what you do in Entertainment, whether its games or animation.

If you want to tell a good story go live life.

Drawing is essential even if you do 3D Animation.

Animated films beats live action as it has more work done during pre-production, You get many dress rehearsals before production.

 

Legend of Tembo Test Animations

An interview with Gerald Brom

Pretty Good interview.

TheOriginalVanGoghsEarAnthology

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Born in the deep dark south in the mid-sixties. Brom, an army brat, spent his entire youth on the move and unabashedly blames living in such places as Japan, Hawaii, Germany, and Alabama for all his afflictions. From his earliest memories Brom has been obsessed with the creation of the weird, the monstrous, and the beautiful.

At age twenty, Brom began working full-time as a commercial illustrator in Atlanta, Georgia. Three years later he entered the field of fantastic art he’d loved his whole life, making his mark developing and illustrating for TSR’s best selling role-playing worlds.

He has since gone on to lend his distinctive vision to all facets of the creative industries, from novels and games, to comics and film. Most recently he’s created a series of award winning horror novels that he both writes and illustrates: The Plucker, an adult children’s book, The Devil’s Rose

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